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C# Support #29

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@ZachAR3

The plugin doesn't appear to work with C#, as the typing doesn't work correctly and because of that it can only be using with .Call or with signals, which makes it a pain to try and await a files selection or use in any real project. Awesome plugin for GDScript so would love to see some proper C# support if that's possible, or if it already supports it and I just don't know how to link it in the compiler / my IDE it'd be great to learn how to.

Edit: Got it working, seems you need to first run your project with CMD with this flag --generate-mono-glue and then it will have all the plugins show up nicely in C#. Not sure if this is something you can fix from the GDExtension side or if its just a Godot limitation until they fix the awful C# glue implementation, if not may be worth mentioning this in the read me though. This doesn't work

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